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Legend of Gor-Ash?

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The Legend of Gor-Ash Players Manual
What is Legend of Gor-Ash

Creation's very first map was a single solo level called "The bre'Unor Attack." In it, the player controlled bre'Unor and wolves, and led an assault on a Human town, fighting warriors, bowmen, berserks, and dwarves. It enjoyed great popularity, getting an estimated 3000 - 4000 downloads from the Mill, Hotline, and Creation's own site.

"The bre'Unor Attack" was revolutionary in that it was the first third party all-new solo map for Myth2. In fact, for over three months it remained the only third-party solo that wasnt a simple conversion of a TFL map. It was not until Murgen's ambitious solo scenario and DeathWhore's "Assassin!" that players had a real option in third-party single player maps.

Now, Creation, armed with a whole new staff, a year of experience, and a driving desire to win the Mill's contest, returns to the concept of bre'Unor Wars. The Legend of Gor-Ash is a 4-level solo that chronicles the wars between the fir'Bolg and the bre'Unor. There are many new units, non-stop action, and some great storytelling.

The story goes that a bre'Unor tribal leader is recounting one of the legends of a time long past to a student of Antero. Since the story has been verbally passed down over many hundreds of years, it is greatly exaggerated. You play through this exaggerated version of events - the practical upshot is that this makes it a lot cooler.

Legend of Gor-Ash (LoGA) is more than just a map. It is an epic. It is not a cheesy Total Conversion either.

It has great nostalgic value for those that have played The bre'Unor Attack (TBA). TBA was a piece of history, the first of its kind. With LoGA, the circle has come full-cycle. In fact, the secret level, "The fir'Bolg Attack," (not counted among the four) is a tribute to the first third-party solo level. In TBA, the player had to ford a river crossing, attack a town, take the town, and defend the town. "The fir'Bolg Attack" parodies this, playing the same set of events using the fir'Bolg against the bre'Unor - Ford that same river, attack the temple, take the temple, and defend the temple.

We thought it would be great to complete this circle of events by bringing third-party solo down to its roots. To this end, we have made LoGA as good as we possibly could in an attempt to give it significance with a win in this important contest. From the pregame presentation to the postgame screens and everything in between, LoGA exceeds all previous standards.


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